3A级游戏工作室Epic Games角色制作工作流程视频教程
3A级游戏工作室Epic Games角色制作工作流程视频教程
资源简介
本教程是关于3A级游戏工作室Epic Games角色制作工作流程视频教程,时长:29小时,大小:5.1 GB,MP4高清视频格式,教程使用软件:Zbrush,附源文件,作者:Adam Skutt,共19个章节,语言:英语。
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
This tutorial is about 3A game studio Epic Games role making workflow video tutorial, duration: 29 hours, size: 5.1 GB, MP4 HD video format, using software: ZBrush, with source files, author: Adam skutt, a total of 19 chapters, language: English.
ZBrush is a digital engraving and painting software. It has completely changed the whole 3D industry with its powerful functions and intuitive workflow. In a simple interface, ZBrush provides the most advanced tools in the world for contemporary digital artists. The functional combination developed with practical ideas can stimulate the creative power of artists, and at the same time, ZBrush has a user experience, which will be very smooth in operation. ZBrush can carve up to a billion polygon models, so the limit is only up to the artist's own imagination. ZBrush software is the world's first 3D design tool to let artists feel unrestricted and free to create! Its appearance completely subverts the working mode of the traditional 3D design tools, liberates the hands and thinking of artists, leaves the old clumsy creation mode relying on the mouse and parameters, and fully respects the designer's creative inspiration and traditional working habits.
In this course you’ll learn how to create a 3D model for film or games from Adam Skutt, Senior Character Artist at Epic Games.
This Character Creation for Games course will consist of ten modules of on-demand lessons and demonstrations.
You’ll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.
In this course, students will learn how to establish proper topology for character and basic character anatomy and proportions. The course will help students focus on facial anatomy hat matters, understand how to import and export for games and teach the proper map setup. Most importantly, the student will learn and understand the workflow and pipeline of a AAA game studio.
Skill Level: Intermediate
Course Format: On Demand
Lecture Type: Recorded video lectures
Assignment: Per module
By the end of the course, you’ll:
Understand how to build an initial silhouette from a 2D concept or reference.
Know how to refine a silhouette to form smaller details.
Understand how to render your character in ZBrush, Keyshot and Photoshop.
Have sculpted and brought to life your own heroic male.
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