c4d与octane逼真自然环境场景完整制作视频教程
c4d与octane逼真自然环境场景完整制作视频教程
资源简介
本教程是关于C4D与Octane逼真自然环境场景完整制作视频教程,时长:13小时,大小:10 GB,MP4高清视频格式,教程使用软件:Cinema 4D,Octane,附源文件,作者:Calder Moore,共28个章节,语言:英语。RRCG分享
Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也人人素材网使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。
This is a big one! This tutorial covers my entire process of how I go about creating my landscape scenes in Octane/C4D. We cover everything from establishing a scene with all our plants/shaders, to building a complete scene and bringing the final result to life in Photoshop.
what we go over:
setting up our assets:
-setting upphtoscanned ground materials and layering them together.
-setting up megascans grasses and plants in octane scatter systems and giving them color variation.
– creating a complex rock shader that allows us to have moss/snow on top of them
-setting up our leafy trees with a leaf shader thats a one slider to change the season and colors of the trees
-creating a complex bark shader using photoscanned bark with procedural moss and creating a height gradient to give them variation.
-building a complex stonewall shader for our structure.
creating a scene using assets:
-we go over creating a thumbnail and collecting reference for our scene, giving you some tips for creating a balanced scene.
-we then start to build our complete scene! we go over establishing a ground plane and setting up the composition with basic ground sculpting and playing with the camera.
-we’ll bring in and setup all our scattering systems to get our scene setup for refining.
-we then take our structure and go through designing, modeling in all the detials, and ultimately destroying it!
-we’ll then start to refine our scene by bringing in some fog and lighting to bring our composition to life.
– after that its just down to refining our scene until we get a nice balance and add some interesting details like bringing in some dead trees and creating a puddle by building a shader that uses a vertex map to paint in mud.
-in the end we then setup our passes and redner out our final image which we then bring into photoshop to do our paintover
-in PS we go over using our passes, painting in the destruction detial, using ourz-depth pass to paint in layers of fog, using the smudge brush to create some lost edges, and using layer adjustments and camera raw filter to bring our scene to a beautiful almost painterly feeling end result!
-as a quick little bonus tip, I show my process for giving it that old BnW photo feel!
As an extra added bonus I’ve included my Creating Cliffs tutorial to complete the package and set you on your journey to become landscape creating beasts!
What do I need to have before I start:
– Octane and basic knowledge of using it.
– Cinema 4D(or other 3d software package) and the basic knowledge of using it.
– tileable textures ( I use rd-textures.com but megascans, substance,etc works)
– some foliage assets to complete setdressing scene (megascans, speedtree, forester, etc)
– Photoshop for compositing and finishing touches.
– I would suggest having at least 6gigs of Vram as these scenes can get heavy
this tutorial includes:
-13hrs video with audio commentary, broken down into sections
-my rendered passes and final psd.
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